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High Fidelity's Local Spatializer vs.
Spatial Audio API

Benefits of Both Solutions

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High Dynamic Range spatial audio, handles simultaneous talkers and nearfield effects without distortion
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Full developer control over user positioning, loudness, room attenuation, and other aspects of the audio environment
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Low-latency delivers natural feeling conversations
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Infinitely scalable architecture

Local Spatializer vs. Spatial Audio API

Details from Local Spatializer and Spatial Audio API pages.

Table showing the differences between High Fidelity's Local Spatializer and API
Local Spatializer Spatial Audio API
Ideal for Which Applications? Native apps, such as Clubhouse Web-based apps, such as Sinespace's Breakroom
Where is Audio Spatialized? Audio is automatically spatialized in real-time on the client and designed to be independent of your app's user interface Audio is mixed on the server and sent to each user in one personalized 3D audio stream
Type of Integration Self-contained C++ codebase (no third-party dependencies or libraries) for native apps NodeJS, WebJS, and Swift projects
Pricing Request licensing info below $0.0035/min per user; volume discounts available

Shared Features of High Fidelity's Spatial Audio

Details from Local Spatializer and Spatial Audio API pages.

Table showing the shared features that both the Local Spatializer and API have
Feature Local Spatializer Spatial Audio API
Opus Codec for Recording Studio Quality Sound Yes Yes
Requires No Additional Internet Bandwidth Yes Yes
ASMR-like Nearfield HRTF Effects Yes Yes
Noise Cancellation Available Yes Yes
AGC Available Yes Yes
AEC Available Yes Yes
Music Yes Yes

Which Spatial Audio Solution Should You Use?

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Local Spatializer

Ideal for
Native Applications

A C++ codebase that works with audio streaming services. Each audio stream is automatically spatialized and designed to be independent of your app's user interface.
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Spatial Audio API

Ideal for
Web-based Applications

All audio is mixed on the server and sent to each user in one personalized 3D audio stream. Current available libraries include WebJS, NodeJS, Swift, and Unity. 

Ready to build?

Integrating spatial audio into your project is a snap. Here's everything you need to get started:

Documentation

Detailed docs covering how our API works and sample code.
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Guides + Examples

Complete guides and walkthroughs covering all you’ll need to get started.