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OPEN POSITIONS
 

Audio Engineers

Junior and Mid-career Level Opportunities

About You

You're curious and excited about audio processing, subsystems, and mathematics. You aren't scared by the idea of coding in assembly or hyper-optimizing for efficiency. You care deeply about quality and are proud of the work you do, and you love to learn new things. You've been known to read technical white papers in your free time.

If this sounds like you, we have an amazing opportunity for you.

About Us

High Fidelity is a real-time communications company whose mission is to build technologies that power more human experiences in today’s digital world. Our Spatial Audio Engine enables developers to integrate High Fidelity’s patented, real-time, spatial audio technology, which was designed and built by professional musicians and streaming media pioneers. 

At High Fidelity, these four principles guide everything that we do—how we work together as a team, and how we design and build people’s experience with our technology:

  • Diversity
  • Communication
  • Empathy
  • Transparency

For more information on each of these, please visit our website’s team page

About the Position

High Fidelity is looking for a software engineer who has a driving interest in learning about audio processing and subsystems. This role requires strong programming, debugging, and analytical skills, as well as interest in complex mathematical concepts and DSP. You will be involved in developing cutting-edge features, as well as supporting High Fidelity's existing audio product offerings. As a member of this team, you will have an outstanding opportunity to learn about the specifics of audio engineering and codec development, as well as work with some of the top minds in the audio software engineering world. This is a junior-to-mid-level position in a small team.

Day-to-Day Responsibilities

  • Write C++ code that is used throughout the audio pipeline
  • Optimize processing performance within an existing codebase
  • Assist with debugging of known issues
  • Assist with our audio infrastructure, custom codec, and general topics on audio engineering and theory
  • Learn about technologies such as WebRTC and Wasm
  • Write unit tests, measure performance, and follow best practices for software development

 

Qualifications, Skills and Abilities  

  •  
  • Degree or extensive experience in Computer Science, Electrical Engineering or equivalent
  • Some familiarity with audio processing, codecs, DSP, spatialization techniques, and other advanced audio topics, in an educational or open source environment
  • Deep understanding of (or a demonstrated desire to learn about) the physics of audio and other related mathematics
  • C++ programming experience on Windows or Linux
  • Strong understanding of development and debugging for multi-threaded software
  • Comfortable with reading and understanding academic papers
  • Flexible and adaptable to changing conditions at a fast-paced, growing technology company
  • Self-starter that anticipates needs and doesn’t need a lot of oversight, with a “no-task-too-small-or-too-big” attitude
  • Strong interpersonal skills

  • Extra credit: Experience with synchronized audio for VR, 360 or other immersive visual content
  • Extra credit: Experience in film or game pipelines, game audio development, or game sound design
  • Extra credit: Experience with WebAssembly and/or other assembly languages

High Fidelity Perks

  • Work fully remote
  • Smart, engaged co-workers who value time with each other and aid in each other’s growth
  • Fully covered medical/vision/dental package for employees (50% paid by company for dependents) 
  • Competitive base salary
  • Flexible paid time off (PTO) program
  • 401(k)
  • Stock Options

Apply Now

To be considered for this opportunity, please complete the form. If you have any questions or would like to provide additional supporting information, you can email hr@highfidelity.com.

We look forward to hearing from you!