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Progress Report, Q2 2015
High Fidelity
Welcome Ken Perlin and Jeremy Bailenson
High Fidelity
Marketplace 0.1
High Fidelity
High Fidelity Open Alpha
High Fidelity
“This One Goes to Eleven”
High Fidelity
A Worklist Primer: How It Works, and Where You Fit In
High Fidelity
Rock-Paper-Scissors Showdown: Using Leap Motion at High Fidelity
High Fidelity
“The Gap Between Virtual Reality and Sci-Fi is Shortening”
High Fidelity
Introducing the New Documentation Resource
High Fidelity
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Spatial Audio for Native Client Apps
High Fidelity’s
C++ SDK works with your existing audio streaming. Each audio stream is automatically spatialized and designed to be independent of your native application’s user interface.
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